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June 15, 2006

eLearning design process, moving on from ADDIE

Most training developers are familiar with the ADDIE training development model, based on a series of steps moving from analysis through development to evaluation. This article by Kevin Kruse suggests that eLearning development processes might benefit from the incorporation of systemic design models that involve an interative process. Creative teams evolve and test concepts until there is broad user acceptance. He also suggests that a rapid prototyping step can be inserted as part of CD ROM solutions design to test out working models.

Our experience is that project practicalities such as budget and timeframe often preclude an open ended process of iterative inquiry. If (and it's a big if) the right information is gathered in the initial scoping phases, we can have confidence that the proposed solution will fit.

A relatively linear model doesn't preclude creativity. The key determinant here is that the development team needs to have clearly defined roles and processes which allow the creative/expansive work to be done in a managed way. If the team composition isn't appropriate, or if the process is unclear, it's doubtful whether a truly effective solution will emerge, no matter what time or resource is allocated to it.

At Synapsys, the vision for the elearning experience is driven by the educational designer. Graphic designers and coding developers are charged with responsibility to 'make it so', as much as techncially possible.

As more and more of our work involves blended learning solutions, the other big challenge becomes clearly defining the relationship between the different media/experiences so that the learner has a clear pathway to follow that makes sense to them.

On larger projects we'll manage this process through the use of media-specific project managers, whose output is managed by the lead educational designer. It is this person who is charged with the role of 'champion of the learner', continuously monitoring from the perspective of the learner whether the final experience will be both seamless and effective.

Posted by Phil Garing at June 15, 2006 04:33 PM
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